![]() But I'm not ready to give up on this thing yet. But I finally came to a conclusion: maybe I haven't added enough value with what I had done on this game design. he didn't enjoy FATE when he tried it, and so it's clear that a game that borrows a lot from FATE was never going to interesting to him.)Īnyway, since that time I've been slowly rethinking everything, feeling worried that I was basically just copying without adding any value. A little back-and-forth, he had a handful of reasonable recommendations, but ultimately his (presumably well-meaning?) advice was to scrap it and start over with something completely different. His response: there's nothing here that recommends this game over FATE. Like, I knew I had borrowed a lot of concepts from FATE, but I didn't think it was just a rehash. But when a fellow-designer took a look at my draft, his review was positively scathing. I had most of a playable rough draft that I felt more good than bad about. I've been working on this thing for a pretty long time - on and off (mostly off, but still) in some form or fashion for like roughly 15 years, give or take. TL/DR: I'm rethinking my dice mechanic, and I'm interested in your thoughts & opinions.
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